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Smashing four hile
Smashing four hile












smashing four hile

Her offbreaks also proved effective: her first international wicket, in the first T20I of the tour of Australia, was Meg Lanning, and she went on to take 3 for 26 in that game. Her ODI debut, against Australia, swiftly followed, and Matthews impressed right from the outset, making 55 in the first game and a total of 241 runs - the highest for West Indies - in the four-match series. Faced with a choice between track and field and cricket - she won a gold medal for javelin at the 2015 CARIFTA Games - Matthews, fortunately for West Indies, chose cricket, and subsequently made her international debut in September 2014 in a Twenty20 against New Zealand. And since rares/epics progress so much slower, avoid cards like Satyr/Naga which rely on a chanter that won't be able to keep up with the team if you want to play it safe.By the time she was 11, Hayley Matthews was captaining her boys school team by the time she was 12, she had made her debut for the Barbados senior women's team. Add a 4th you like such as Treant, Skelly, Knight for decent damage/health or go for more high damage/low health like Goblin, Bomber, Fox. Those 3 are the main core of most 3000+ trophy decks. To me that means: Barbarian, Bezerker, Yeti.

smashing four hile

I originally put it together because it satisfies a lot of personal quests (healing, enchants, 1 epic, 2 rare) but I average about 9 wins per challenge with that deck and have won Majestic with it several times.Īs for ladder, I think you need to find the heroes that have decent to above average health but can still deliver some "homeruns" in damage. To each their own.Īfter a lot of experimentation, I found a deck I really like that I don't see much at all.

smashing four hile

I suck with that deck but it's one that gives me fits when I go against it. A couple other posters suggested Shaman/Blacksmith/Vampire/Frost Fox. You can really find a team that works for you and a style you like. Commons are the easiest to level, rares and epics basically take forever to compete at a higher level ladder.Ĭhallenge decks are much more open because all levels are capped. You have to look at synergy and combos, as well as what you have the levels for. Long story short, there are definitely decks that are way better than others. However they’re definitely stronger than average decks. Both decks have pretty good synergy with each other but both can also be shut down if played against correctly. Currently, the stronger challenge decks I use are shaman/blacksmith/wolf/vampire and kong/paladin/priest/frog. After nerfs you don’t see this one much anymore. One of the most broken ones before nerfs was zombie/golem/giant/striker because the strike combos with the whole team.

SMASHING FOUR HILE PATCH

Most of the time, commons are the way to go since they scale the best and are easiest to unlock (Rares and epics are good but take a ton of time/money to get to a high ladder level).Ĭhallenge decks vary depending on patch notes. Also, challenge decks and late game ladder decks are completely different, cards scale differently after challenge level.įor late game decks, take a look at top players. Satyr/enchantress or zombie/naga for example. When creating a deck, you want to look for strong combos. Sadly, like all games, every card isn’t equal in strength. There are definitely decks that are more optimal.














Smashing four hile